相信地板的各位 常有經驗 打怪打一打 旁邊的怪突然冒驚嘆號
然後叫寵物打 又3兩下被打死 用手動變自己死XD
所以小葉我在這裡提供實用的寵物冰反AI 可以拿來定怪用
只要把下列的資料複製(ctrl+c ,貼上時按ctrl+v)到寵物AI的顯示原始資料(編輯時有個按鍵)即可
(當然 只限有冰的寵物XD)
<rules>
<rule name="普打的規則">
<conditions>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="0"/>
<cmd name="melee_attack" timeout="0"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="false"/>
</rule>
<rule name="被打的規則">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="2000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="basic" down="false"/>
</rule>
<rule name="被瞄的規則">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="500"/>
<cmd name="move_against" distance="1500" run="true" timeout="2000"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="1000"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
<rule name="被發現 開打">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="500"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="胖子流 穿心冰反">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="wait" min="2300" max="2300"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="magnum_shot" down="true"/>
</rule>
<rule name="冰破攻">
<conditions>
<condition name="target_state" state="run"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="重破防">
<conditions>
<condition name="target_state" state="walk"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="smash" try_cnt="3" timeout="1000"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="對反冰">
<conditions>
<condition name="target_state" state="stop"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="500"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="攻破魔">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="500"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="target_magic_prepare"/>
</rule>
<rule name="對反集冰走位">
<conditions>
<condition name="target_state" state="stop"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="move_against" distance="900" run="true" timeout="1000"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="被電開反">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="0"/>
<cmd name="wait" min="10000" max="10000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="lightningbolt" down="false"/>
</rule>
<rule name="被冰開反">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="0"/>
<cmd name="wait" min="10000" max="10000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="icebolt" down="false"/>
</rule>
<rule name="重後反">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="0"/>
<cmd name="wait" min="10000" max="10000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="smash" down="true"/>
</rule>
<rule name="倒後反">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
<cmd name="wait" min="10000" max="10000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="true"/>
</rule>
<rule name="攻後反">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
<cmd name="wait" min="10000" max="10000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="true"/>
</rule>
<rule name="冰後反">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="0"/>
<cmd name="wait" min="10000" max="10000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="false"/>
</rule>
<rule name="反後集冰">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="true"/>
</rule>
<rule name="冰打D血補冰">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="true"/>
</rule>
<rule name="找怪 走位">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="move_against" distance="1000" run="true" timeout="500"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="別鳥屍體 回來吧寶貝">
<conditions>
<condition name="target_state" state="blowaway"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="chase" chase_target="master" timeout="500" run="true"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="主人被瞄 管他去死">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="process_skill" target="my_pos" timeout="500"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="all"/>
</rule>
<rule name="主人被砍 隨便他啦">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="process_skill" target="me" timeout="500"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="false"/>
</rule>
<rule name="主人倒了 早死早超生">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="process_skill" target="me" timeout="500"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="true"/>
</rule>
<rule name="主人開打 誰鳥你">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="master_attack" master_skill="all"/>
</rule>
<rule name="沒事就冰">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="move_against" distance="900" run="true" timeout="500"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
</rules>
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