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相信地板的各位 常有經驗 打怪打一打 旁邊的怪突然冒驚嘆號

然後叫寵物打 又3兩下被打死 用手動變自己死XD

所以小葉我在這裡提供實用的寵物冰反AI 可以拿來定怪用

只要把下列的資料複製(ctrl+c ,貼上時按ctrl+v)到寵物AI的顯示原始資料(編輯時有個按鍵)即可

(當然 只限有冰的寵物XD)

<rules>
 <rule name="普打的規則">
  <conditions>
   <condition name="target_state" state="hit"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="0"/>
    <cmd name="melee_attack" timeout="0"/>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="basic" down="false"/>
 </rule>
 <rule name="被打的規則">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="2000"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="basic" down="false"/>
 </rule>
 <rule name="被瞄的規則">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="500"/>
    <cmd name="move_against" distance="1500" run="true" timeout="2000"/>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="aimed"/>
 </rule>
 <rule name="被發現 開打">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="500"/>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="attack"/>
 </rule>
 <rule name="胖子流 穿心冰反">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="wait" min="2300" max="2300"/>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>
   </sequence>
  </pattern>
  <event name="master_attack" master_skill="magnum_shot" down="true"/>
 </rule>
 <rule name="冰破攻">
  <conditions>
   <condition name="target_state" state="run"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="重破防">
  <conditions>
   <condition name="target_state" state="walk"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="smash" try_cnt="3" timeout="1000"/>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="target_skill_prepare"/>
 </rule>
 <rule name="對反冰">
  <conditions>
   <condition name="target_state" state="stop"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="500"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="攻破魔">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="basic" try_cnt="0" timeout="500"/>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="target_magic_prepare"/>
 </rule>
 <rule name="對反集冰走位">
  <conditions>
   <condition name="target_state" state="stop"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
    <cmd name="move_against" distance="900" run="true" timeout="1000"/>
   </sequence>
  </pattern>
  <event name="target_skill_prepare"/>
 </rule>
 <rule name="被電開反">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="0"/>
    <cmd name="wait" min="10000" max="10000"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="lightningbolt" down="false"/>
 </rule>
 <rule name="被冰開反">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="0"/>
    <cmd name="wait" min="10000" max="10000"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="icebolt" down="false"/>
 </rule>
 <rule name="重後反">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="0"/>
    <cmd name="wait" min="10000" max="10000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="smash" down="true"/>
 </rule>
 <rule name="倒後反">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
    <cmd name="wait" min="10000" max="10000"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="all" down="true"/>
 </rule>
 <rule name="攻後反">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
    <cmd name="wait" min="10000" max="10000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="basic" down="true"/>
 </rule>
 <rule name="冰後反">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="0"/>
    <cmd name="wait" min="10000" max="10000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="icebolt" down="false"/>
 </rule>
 <rule name="反後集冰">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="counter" down="true"/>
 </rule>
 <rule name="冰打D血補冰">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="500"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="icebolt" down="true"/>
 </rule>
 <rule name="找怪 走位">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="move_against" distance="1000" run="true" timeout="500"/>
   </sequence>
  </pattern>
  <event name="seek_target"/>
 </rule>
 <rule name="別鳥屍體 回來吧寶貝">
  <conditions>
   <condition name="target_state" state="blowaway"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
    <cmd name="chase" chase_target="master" timeout="500" run="true"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="主人被瞄 管他去死">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="process_skill" target="my_pos" timeout="500"/>
   </sequence>
  </pattern>
  <event name="master_attack" master_skill="all"/>
 </rule>
 <rule name="主人被砍 隨便他啦">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="process_skill" target="me" timeout="500"/>
   </sequence>
  </pattern>
  <event name="master_attacked" master_skill="all" down="false"/>
 </rule>
 <rule name="主人倒了 早死早超生">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="process_skill" target="me" timeout="500"/>
   </sequence>
  </pattern>
  <event name="master_attacked" master_skill="all" down="true"/>
 </rule>
 <rule name="主人開打 誰鳥你">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence/>
  </pattern>
  <event name="master_attack" master_skill="all"/>
 </rule>
 <rule name="沒事就冰">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="move_against" distance="900" run="true" timeout="500"/>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
</rules>

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